Standard open-world rules are at play here. However, this is absolutely not the type of game you’ll play just to beat. If you just wanted to beat the game, you could easily do it in a few hours. Then there’s a final quest and the story is over. Then there are some story sequences on a smaller island followed by an espionage mission where you go and take photos of factories before you sabotage them and then sabotage a larger factory. You’ve got an intro, then you go out and get your first quest, which is to travel from the Southern island to the Northern one and grab some items. This happens onscreen in a particularly disturbing cutscene, even if it’s not nearly as horrifying as it seems at first. The bad guy is a fascist god that literally eats kids. When the two meet up with one of his old friends, the right-hand man of an evil god that eats children abducts her father and it’s up to her to save him. Tchia is a young girl who lives with her father. You explore a colorful natural area while grabbing trinkets, so I wasn’t expecting much of a heavy narrative. This is a much more compact game and it has a killer hook of a new mechanic that really separates it from its inspiration. But Breath of the Wild was so large that it was easy to bounce off of after dozens of hours. Tchia is partially built out of these and, yes, you spend a fair amount of timing increasing your stamina bit by bit until you’re able to climb and glide wherever you want without issue. Breath of the Wild did a great job of putting a unique spin on open worlds with its climbing and gliding mechanics.
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